Those who defend the light. Champions of the battlefield, and a beacon of righteousness. They seek to liberate the oppressed and ease burdens from the weak.
A righteous upholder of the Eternals and their individual wills – especially those of the fallen Hy-Rasyl and Rhaoko, the Eternal of redemption. The Paladin mixes the arts of the blade, healing, and defensive Spells.
It is the genuine desire of the Paladin to be devoted to the Eternal who has called him to his order. In this devotion, the Paladin is the upholder of the Eternal who called him, forevermore. The only known Eternal to have called Paladins to lives of devotion in recent times is Rhaoko.
A Paladin cannot be called to service without being given the calling by an Eternal. Though one may attempt to gain the powers of a Paladin with training alone, the true fruits cannot come, and the true power cannot be attained without inward revelation from an Eternal.
Paladin Class Stats
Note that these stats are not specifically used in Eternity TTRPG. Instead, these representative stats are meant to provide an overall idea of how the class plays. Definitions are provided below which do directly align with the Eternity TTRPG system.
Attack: the overall ability of the class to deal damage and set the tempo in a battle.
Defense: the innate ability of the class to reduce damage and negative effects taken, both from physical and magical attacks.
Intuition: represents skills such as perception, stealth, or sixth-sense abilities to help them avoid otherwise unforeseeable harm.
Magic: the innate ability of the class to manipulate the very fabric of Altius and The Dream, turning those powers to their will.
Special: not all unique "powers" are magical in nature, and some classes have magic-like, "special" abilities.
Quickness: the overall speed, mobility, and initiative of the class.
Utility: the ability of the class to bolster allies, debilitate enemies, or provide useful effects in various out-of-combat situations.
Versatility: the class' ability to adapt to any situation or environment, both in and out of combat.
Paladin Traits
Trait | Bonus |
---|---|
Divine Sword | +1Strike Bonus or +1Faith |
Healing Light | +1Inspiration |
Self-Sacrificing | +2Dodge and +1Resilience |
Paladin Spells and Abilities
The following paladin spell and ability descriptions provide summaries of their actual in-game effects.
Crystal Aegis
Give yourself immunity against the next attack against you.
God Save the Queen
Instantly heal your target.
Heart of Light
Increase your hit chance with numerous paladin Spells and Abilities.
Holy Blaze
Chance to make your target take damage if they attack anyone but you, for 2turns.
Judgment
Chance to deal damage (ignoring defenses), while also healing an ally.
Light Aura
Chance to gain immunity every turn, plus shadow detection, and light immunity.
Light's Wrath
Chance to heal an ally each time they attack the target of this Spell.
Peacekeeper
Chance to heal your target each time they’re attacked.
Reckoning
Attack with lower hit chance to increase your hit chance with other effects.
Resonance
Chance to remove a magic, maintained, or status effect from the target, Instantly.
Paladin Playstyle
The Paladin class is usually played to attack enemies aggressively, defend allies, or provide healing. However, it's also possible for them to perform any combination of those roles including all three at the same time, or each separately, depending on the circ*mstance.
For defending, "Light Aura" and "Crystal Aegis" can provide you with total damage immunity, while "Holy Blaze" allows you to effectively taunt enemies. Meanwhile, "Peacekeeper," "Light's Wrath," and "God Save the Queen" provide you with a wide array of healing effects for various situations. "Judgment" gives you the option to attack while healing allies, and "Reckoning" is a powerful Ability to hammer foes.
Finally, "Heart of Light" boosts the power of numerous paladin effects, and "Resonance" gives you a continual way to dispel enemy buffs, or ally debuffs, to keep the tide of battle in your favor.
Paladin Lore
Leader of the Forsaken Sanctum, Ondscioth was classically trained as a Paladin in the High Temple of Hy-Rasyl – the most strict and finest Paladin study in Altius. There he was taught about Hy-Rasyl’s ideals and path to holiness. Self-sacrifice, love, compassion, strength, honor, divinity.
Many have likened Ondscioth as the human version of Saint Ranroth. Both excelled in their education. Quick of mind, excellent with magic, powerful with their swords, capable in the healing arts, ambitious, respected. Both lacked a connection with any of the divine elements, focusing on their tasks and talents instead of their hearts.
Now, Ondscioth scoffs at the “ideals” of Hy-Rasyl and berates those who follow a “dead god." He hates the dark arts and seeks to kill anyone practicing black magic. He is merciless and without compassion. He is elitist to the core but is strongly proud of his Paladin army. He believes their mission to be paramount to the ethical purging of Altius.