blender crash when a float texture with a size of 16384x16384 is created in gpu in eevee next (2024)

in opengl it crashed in nvidia driver

00000205e2adf365()未知
0000000000020000()未知
0000000000000010()未知
0000000000000003()未知
00000206a52018b0()未知
nvoglv64.dll!00007ffc4141a193()未知
nvoglv64.dll!00007ffc4141991e()未知
nvoglv64.dll!00007ffc41419d5f()未知
nvoglv64.dll!00007ffc414330de()未知
nvoglv64.dll!00007ffc41433289()未知
nvoglv64.dll!00007ffc414de214()未知
nvoglv64.dll!00007ffc414de568()未知
nvoglv64.dll!00007ffc40fd0332()未知
nvoglv64.dll!00007ffc4110b90d()未知
nvoglv64.dll!00007ffc4110af82()未知
nvoglv64.dll!00007ffc4111acf0()未知
nvoglv64.dll!00007ffc40f576e3()未知
nvoglv64.dll!00007ffc411313da()未知
nvoglv64.dll!00007ffc41130f9b()未知
nvoglv64.dll!00007ffc413af238()未知
kernel32.dll!BaseThreadInitThunk()未知
ntdll.dll!RtlUserThreadStart()未知

main thread stack is below
[外部代码]
[内联框架] blender.exe!blender::gpu::epoxy_glGenTextures(int) 行 113C++
blender.exe!blender::gpu::GLTexture::GLTexture(const char * name) 行 37C++
blender.exe!blender::gpu::GLBackend::texture_alloc(const char * name) 行 126C++
[内联框架] blender.exe!gpu_texture_create(const char *) 行 268C++
blender.exe!GPU_texture_create_2d(const char * name, int w, int h, int mip_len, eGPUTextureFormat format, eGPUTextureUsage usage, const float * data) 行 333C++
blender.exe!DRW_texture_pool_texture_acquire(DRWTexturePool * pool, int width, int height, eGPUTextureFormat format, eGPUTextureUsage usage) 行 163C++
[内联框架] blender.exe!blender::draw::TextureFromPool::acquire(blender::VecBase<int,2>) 行 1070C++

blender.exe!blender::eevee::RenderBuffers::acquire(blender::VecBase<int,2> extent) 行 83C++
blender.exe!blender::eevee::ShadingView::render() 行 91C++
[内联框架] blender.exe!blender::eevee::MainView::render() 行 139C++
blender.exe!blender::eevee::Instance::render_sample() 行 435C++
blender.exe!blender::eevee::Instance::draw_viewport() 行 564C++
blender.exe!eevee_draw_scene(void * vedata) 行 112C++
blender.exe!drw_engines_draw_scene() 行 1124C++
blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) 行 1764C++
blender.exe!DRW_draw_view(const bContext * C) 行 1633C++
[内联框架] blender.exe!view3d_draw_view(const bContext *) 行 1571C++
blender.exe!view3d_main_region_draw(const bContext * C, ARegion * region) 行 1608C++
blender.exe!ED_region_do_draw(bContext * C, ARegion * region) 行 533C++
blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) 行 1007C++
blender.exe!wm_draw_window(bContext * C, wmWindow * win) 行 1176C++
blender.exe!wm_draw_update(bContext * C) 行 1577C++
blender.exe!WM_main(bContext * C) 行 644C++
blender.exe!main(int argc, const char * * __formal) 行 599C++

if run in --gpu-debug ,it does not crash and works well,logs are below

Microsoft Windows [版本 10.0.19041.928]
(c) Microsoft Corporation。保留所有权利。

D:\blender_src\blend\build_windows_Full_x64_vc16_Release\bin\Release>blender.exe /?
Blender 4.2.1 LTS
Usage: blender [args ...] [file] [args ...]

Render Options:
-b or --background
Run in background (often used for UI-less rendering).

 The audio device is disabled in background-mode by default and can be re-enabled by passing in '-setaudo Default' afterwards.

-a or --render-anim
Render frames from start to end (inclusive).

-S or --scene
Set the active scene for rendering.

-f or --render-frame
Render frame and save it.

 * +<frame> start frame relative, -<frame> end frame relative. * A comma separated list of frames can also be used (no spaces). * A range of frames can be expressed using '..' separator between the first and last frames (inclusive).

-s or --frame-start
Set start to frame , supports +/- for relative frames too.

-e or --frame-end
Set end to frame , supports +/- for relative frames too.

-j or --frame-jump
Set number of frames to step forward after each rendered frame.

-o or --render-output
Set the render path and file name.
Use '//' at the start of the path to render relative to the blend-file.

 The '#' characters are replaced by the frame number, and used to define zero padding. * 'animation_##_test.png' becomes 'animation_01_test.png' * 'test-######.png' becomes 'test-000001.png' When the filename does not contain '#', the suffix '####' is added to the filename. The frame number will be added at the end of the filename, eg: # blender -b animation.blend -o //render_ -F PNG -x 1 -a '//render_' becomes '//render_####', writing frames as '//render_0001.png'

-E or --engine
Specify the render engine.
Use '-E help' to list available engines.

-t or --threads
Use amount of for rendering and other operations
[1-1024], 0 to use the systems processor count.

Cycles Render Options:
Cycles add-on options must be specified following a double dash.

--cycles-device
Set the device used for rendering.
Valid options are: 'CPU' 'CUDA' 'OPTIX' 'HIP' 'ONEAPI' 'METAL'.

 Append +CPU to a GPU device to render on both CPU and GPU. Example: # blender -b file.blend -f 20 -- --cycles-device OPTIX

--cycles-print-stats
Log statistics about render memory and time usage.

Format Options:
-F or --render-format
Set the render format.
Valid options are:
'TGA' 'RAWTGA' 'JPEG' 'IRIS' 'AVIRAW' 'AVIJPEG' 'PNG' 'BMP' 'HDR' 'TIFF'.

 Formats that can be compiled into Blender, not available on all systems: 'OPEN_EXR' 'OPEN_EXR_MULTILAYER' 'FFMPEG' 'CINEON' 'DPX' 'JP2' 'WEBP'.

-x or --use-extension
Set option to add the file extension to the end of the file.

Animation Playback Options:
-a <file(s)>
Instead of showing Blender's user interface, this runs Blender as an animation player,
to view movies and image sequences rendered in Blender (ignored if '-b' is set).

 Playback Arguments: -p <sx> <sy> Open with lower left corner at <sx>, <sy>. -m Read from disk (Do not buffer). -f <fps> <fps_base> Specify FPS to start with. -j <frame> Set frame step to <frame>. -s <frame> Play from <frame>. -e <frame> Play until <frame>. -c <cache_memory> Amount of memory in megabytes to allow for caching images during playback. Zero disables (clamping to a fixed number of frames instead).

Window Options:
-w or --window-border
Force opening with borders.

-W or --window-fullscreen
Force opening in full-screen mode.

-p or --window-geometry
Open with lower left corner at , and width and height as , .

-M or --window-maximized
Force opening maximized.

-con or --start-console
Start with the console window open (ignored if '-b' is set), (Windows only).

--no-native-pixels
Do not use native pixel size, for high resolution displays (MacBook 'Retina').

--no-window-focus
Open behind other windows and without taking focus.

Python Options:
-y or --enable-autoexec
Enable automatic Python script execution.

-Y or --disable-autoexec
Disable automatic Python script execution (Python-drivers & startup scripts), (default).

-P or --python
Run the given Python script file.

--python-text
Run the given Python script text block.

--python-expr
Run the given expression as a Python script.

--python-console
Run Blender with an interactive console.

--python-exit-code
Set the exit-code in [0..255] to exit if a Python exception is raised
(only for scripts executed from the command line), zero disables.

--python-use-system-env
Allow Python to use system environment variables such as 'PYTHONPATH' and the user site-packages directory.

--addons <addon(s)>
Comma separated list (no spaces) of add-ons to enable in addition to any default add-ons.

Network Options:
--online-mode
Allow internet access, overriding the preference.

--offline-mode
Disallow internet access, overriding the preference.

Logging Options:
--log
Enable logging categories, taking a single comma separated argument.
Multiple categories can be matched using a '.' suffix,
so '--log "wm.
"' logs every kind of window-manager message.
Sub-string can be matched using a '' prefix and suffix,
so '--log "undo"' logs every kind of undo-related message.
Use "^" prefix to ignore, so '--log "
,^wm.operator."' logs all except for 'wm.operators.'
Use "*" to log everything.

--log-level
Set the logging verbosity level (higher for more details) defaults to 1,
use -1 to log all levels.

--log-show-basename
Only show file name in output (not the leading path).

--log-show-backtrace
Show a back trace for each log message (debug builds only).

--log-show-timestamp
Show a timestamp for each log message in seconds since start.

--log-file
Set a file to output the log to.

Debug Options:
-d or --debug
Turn debugging on.

 * Enables memory error detection * Disables mouse grab (to interact with a debugger in some cases) * Keeps Python's 'sys.stdin' rather than setting it to None

--debug-value
Set debug value of on startup.

--debug-events
Enable debug messages for the event system.

--debug-ffmpeg
Enable debug messages from FFmpeg library.

--debug-handlers
Enable debug messages for event handling.

--debug-libmv
Enable debug messages from libmv library.

--debug-cycles
Enable debug messages from Cycles.

--debug-memory
Enable fully guarded memory allocation and debugging.

--debug-jobs
Enable time profiling for background jobs.

--debug-python
Enable debug messages for Python.

--debug-depsgraph
Enable all debug messages from dependency graph.

--debug-depsgraph-eval
Enable debug messages from dependency graph related on evaluation.

--debug-depsgraph-build
Enable debug messages from dependency graph related on graph construction.

--debug-depsgraph-tag
Enable debug messages from dependency graph related on tagging.

--debug-depsgraph-no-threads
Switch dependency graph to a single threaded evaluation.

--debug-depsgraph-time
Enable debug messages from dependency graph related on timing.

--debug-depsgraph-pretty
Enable colors for dependency graph debug messages.

--debug-depsgraph-uid
Verify validness of session-wide identifiers assigned to ID data-blocks.

--debug-ghost
Enable debug messages for Ghost (Linux only).

--debug-wintab
Enable debug messages for Wintab.

--debug-gpu
Enable GPU debug context and information for OpenGL 4.3+.

--debug-gpu-force-workarounds
Enable workarounds for typical GPU issues and disable all GPU extensions.

--debug-gpu-compile-shaders
Compile all statically defined shaders to test platform compatibility.

--debug-wm
Enable debug messages for the window manager, shows all operators in search, shows keymap errors.

--debug-xr
Enable debug messages for virtual reality contexts.
Enables the OpenXR API validation layer, (OpenXR) debug messages and general information prints.

--debug-xr-time
Enable debug messages for virtual reality frame rendering times.

--debug-all
Enable all debug messages.

--debug-io
Enable debug messages for I/O (Collada, ...).

--debug-fpe
Enable floating-point exceptions.

--debug-exit-on-error
Immediately exit when internal errors are detected.

--debug-freestyle
Enable debug messages for Freestyle.

--disable-crash-handler
Disable the crash handler.

--disable-abort-handler
Disable the abort handler.

--verbose
Set the logging verbosity level for debug messages that support it.

GPU Options:
--gpu-backend
Force to use a specific GPU backend. Valid options: 'opengl'.

--gpu-compilation-subprocesses
Override the Max Compilation Subprocesses setting (OpenGL only).

Misc Options:
--open-last
Open the most recently opened blend file, instead of the default startup file.

--app-template
Set the application template (matching the directory name), use 'default' for none.

--factory-startup
Skip reading the 'startup.blend' in the users home directory.

--enable-event-simulate
Enable event simulation testing feature 'bpy.types.Window.event_simulate'.

--env-system-datafiles
Set the BLENDER_SYSTEM_DATAFILES environment variable.

--env-system-scripts
Set the BLENDER_SYSTEM_SCRIPTS environment variable.

--env-system-extensions
Set the BLENDER_SYSTEM_EXTENSIONS environment variable.

--env-system-python
Set the BLENDER_SYSTEM_PYTHON environment variable.

-noaudio
Force sound system to None.

-setaudio
Force sound system to a specific device.
'None' 'Default' 'SDL' 'OpenAL' 'CoreAudio' 'JACK' 'PulseAudio' 'WASAPI'.

-c or --command
Run a command which consumes all remaining arguments.
Use '-c help' to list all other commands.
Pass '--help' after the command to see its help text.

 This implies '--background' mode.

-h or --help
Print this help text and exit.

/?
Print this help text and exit (Windows only).

-r or --register
Register blend-file extension for current user, then exit (Windows & Linux only).

--register-allusers
Register blend-file extension for all users, then exit (Windows & Linux only).

--unregister
Unregister blend-file extension for current user, then exit (Windows & Linux only).

--unregister-allusers
Unregister blend-file extension for all users, then exit (Windows & Linux only).

-v or --version
Print Blender version and exit.

--
End option processing, following arguments passed unchanged. Access via Python's 'sys.argv'.

Argument Parsing:
Arguments must be separated by white space, eg:
# blender -ba test.blend
...will exit since '-ba' is an unknown argument.

Argument Order:
Arguments are executed in the order they are given. eg:
# blender --background test.blend --render-frame 1 --render-output "/tmp"
...will not render to '/tmp' because '--render-frame 1' renders before the output path is set.
# blender --background --render-output /tmp test.blend --render-frame 1
...will not render to '/tmp' because loading the blend-file overwrites the render output that was set.
# blender --background test.blend --render-output /tmp --render-frame 1
...works as expected.

Environment Variables:
$BLENDER_USER_RESOURCES Replace default directory of all user files.
Other 'BLENDER_USER_*' variables override when set.
$BLENDER_USER_CONFIG Directory for user configuration files.
$BLENDER_USER_SCRIPTS Directory for user scripts.
$BLENDER_USER_EXTENSIONS Directory for user extensions.
$BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..).

$BLENDER_SYSTEM_RESOURCES Replace default directory of all bundled resource files.
$BLENDER_SYSTEM_SCRIPTS Directory to add more bundled scripts.
$BLENDER_SYSTEM_EXTENSIONS Directory for system extensions repository.
$BLENDER_SYSTEM_DATAFILES Directory to replace bundled datafiles.
$BLENDER_SYSTEM_PYTHON Directory to replace bundled Python libraries.
$OCIO Path to override the OpenColorIO configuration file.
$TEMP Store temporary files here (MS-Windows).
The path must reference an existing directory or it will be ignored.

D:\blender_src\blend\build_windows_Full_x64_vc16_Release\bin\Release>blender.exe --debug-gpu
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
更新骨架预设...
19:36:35.001 [INFO ] sverchok core_init_.py:150 - Initializing Sverchok logging (level=INFO). Blender version=4.2.1 LTS, Sverchok version=v1.3.0-alpha

/______ \ / |______ |/ | || | | |____/
/ / | | _ |_____ | | |_____| | _
initialized.
19:36:35.137 [INFO ] sverchok.extra init.py:103 - Registered 98 nodes

/ / _____ / / ____ / / / / / / _
_
\ | / / _ / / / __ / __ / //// __/ | |/
/ __/ / __ `/
/ / |/ / / / / // / / / // / ,< /
/ /
> </ // / / // /
//|/___// _// //_//|| /_____//||_// _,_/
initialized.
19:36:35.142 [INFO ] sverchok dependencies.py:32 - open3d package is not available, the addon will not work
19:36:35.159 [INFO ] sverchok init.py:110 - Registered 25 nodes

+----------------------------+
| |
| SVERCHOK - OPEN3D |
| |
+----------------------------+
initialized.

Add-on not loaded: "object_fracture_cell", cause: No module named 'object_fracture_cell'

Compiled successfully!
Error in bpy.app.handlers.load_post[6]:
TypeError: on_load_post() takes 0 positional arguments but 2 were given
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Default (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
Read blend: "D:\blender_src\blend\crash.blend"

Compiled successfully!
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): SPACE_FILE > ARegion : Program/shader state performance warning: Vertex shader in program 13 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object atomic_ (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
WARN (gpu.debug): : Buffer performance warning: Buffer object Storage (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object tiles_d (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object tilemap (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object PagesCa (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object tmp_sph (bound to GL_SHADER_STORAGE_BUFFER (0)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object tmp_sun (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (1)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object spheric (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (1)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object LightCu (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object LightCu (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object LightCu (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object LightCu (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object negZ_vi (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Storage (bound to GL_SHADER_STORAGE_BUFFER (2), and GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object tile_dr (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object render_ (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object dst_coo (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object src_coo (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object render_ (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object ShadowM (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
WARN (gpu.debug): EEVEE > negZ_view > Deferred.Opaque : Program/shader state performance warning: Vertex shader in program 362 is being recompiled based on GL state.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 255 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (0)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Storage (bound to GL_SHADER_STORAGE_BUFFER (1)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): : Buffer performance warning: Buffer object Storage (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): : Buffer performance warning: Buffer object Storage (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): : Buffer performance warning: Buffer object Storage (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
WARN (gpu.debug): : Buffer performance warning: Buffer object Storage (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.
INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.

in opengl it crashed in nvidia driver>00000205e2adf365()未知 0000000000020000()未知 0000000000000010()未知 0000000000000003()未知 00000206a52018b0()未知 nvoglv64.dll!00007ffc4141a193()未知 nvoglv64.dll!00007ffc4141991e()未知 nvoglv64.dll!00007ffc41419d5f()未知 nvoglv64.dll!00007ffc414330de()未知 nvoglv64.dll!00007ffc41433289()未知 nvoglv64.dll!00007ffc414de214()未知 nvoglv64.dll!00007ffc414de568()未知 nvoglv64.dll!00007ffc40fd0332()未知 nvoglv64.dll!00007ffc4110b90d()未知 nvoglv64.dll!00007ffc4110af82()未知 nvoglv64.dll!00007ffc4111acf0()未知 nvoglv64.dll!00007ffc40f576e3()未知 nvoglv64.dll!00007ffc411313da()未知 nvoglv64.dll!00007ffc41130f9b()未知 nvoglv64.dll!00007ffc413af238()未知 kernel32.dll!BaseThreadInitThunk()未知 ntdll.dll!RtlUserThreadStart()未知main thread stack is below [外部代码] [内联框架] blender.exe!blender::gpu::epoxy_glGenTextures(int) 行 113C++ blender.exe!blender::gpu::GLTexture::GLTexture(const char * name) 行 37C++ blender.exe!blender::gpu::GLBackend::texture_alloc(const char * name) 行 126C++ [内联框架] blender.exe!gpu_texture_create(const char *) 行 268C++ blender.exe!GPU_texture_create_2d(const char * name, int w, int h, int mip_len, eGPUTextureFormat format, eGPUTextureUsage usage, const float * data) 行 333C++ blender.exe!DRW_texture_pool_texture_acquire(DRWTexturePool * pool, int width, int height, eGPUTextureFormat format, eGPUTextureUsage usage) 行 163C++ [内联框架] blender.exe!blender::draw::TextureFromPool::acquire(blender::VecBase<int,2>) 行 1070C++>blender.exe!blender::eevee::RenderBuffers::acquire(blender::VecBase<int,2> extent) 行 83C++ blender.exe!blender::eevee::ShadingView::render() 行 91C++ [内联框架] blender.exe!blender::eevee::MainView::render() 行 139C++ blender.exe!blender::eevee::Instance::render_sample() 行 435C++ blender.exe!blender::eevee::Instance::draw_viewport() 行 564C++ blender.exe!eevee_draw_scene(void * vedata) 行 112C++ blender.exe!drw_engines_draw_scene() 行 1124C++ blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) 行 1764C++ blender.exe!DRW_draw_view(const bContext * C) 行 1633C++ [内联框架] blender.exe!view3d_draw_view(const bContext *) 行 1571C++ blender.exe!view3d_main_region_draw(const bContext * C, ARegion * region) 行 1608C++ blender.exe!ED_region_do_draw(bContext * C, ARegion * region) 行 533C++ blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) 行 1007C++ blender.exe!wm_draw_window(bContext * C, wmWindow * win) 行 1176C++ blender.exe!wm_draw_update(bContext * C) 行 1577C++ blender.exe!WM_main(bContext * C) 行 644C++ blender.exe!main(int argc, const char * * __formal) 行 599C++if run in --gpu-debug ,it does not crash and works well,logs are belowMicrosoft Windows [版本 10.0.19041.928](c) Microsoft Corporation。保留所有权利。D:\blender_src\blend\build_windows_Full_x64_vc16_Release\bin\Release>blender.exe /?Blender 4.2.1 LTSUsage: blender [args ...] [file] [args ...]Render Options:-b or --background Run in background (often used for UI-less rendering). The audio device is disabled in background-mode by default and can be re-enabled by passing in '-setaudo Default' afterwards.-a or --render-anim Render frames from start to end (inclusive).-S or --scene <name> Set the active scene <name> for rendering.-f or --render-frame <frame> Render frame <frame> and save it. * +<frame> start frame relative, -<frame> end frame relative. * A comma separated list of frames can also be used (no spaces). * A range of frames can be expressed using '..' separator between the first and last frames (inclusive).-s or --frame-start <frame> Set start to frame <frame>, supports +/- for relative frames too.-e or --frame-end <frame> Set end to frame <frame>, supports +/- for relative frames too.-j or --frame-jump <frames> Set number of frames to step forward after each rendered frame.-o or --render-output <path> Set the render path and file name. Use '//' at the start of the path to render relative to the blend-file. The '#' characters are replaced by the frame number, and used to define zero padding. * 'animation_##_test.png' becomes 'animation_01_test.png' * 'test-######.png' becomes 'test-000001.png' When the filename does not contain '#', the suffix '####' is added to the filename. The frame number will be added at the end of the filename, eg: # blender -b animation.blend -o //render_ -F PNG -x 1 -a '//render_' becomes '//render_####', writing frames as '//render_0001.png'-E or --engine <engine> Specify the render engine. Use '-E help' to list available engines.-t or --threads <threads> Use amount of <threads> for rendering and other operations [1-1024], 0 to use the systems processor count.Cycles Render Options: Cycles add-on options must be specified following a double dash.--cycles-device <device> Set the device used for rendering. Valid options are: 'CPU' 'CUDA' 'OPTIX' 'HIP' 'ONEAPI' 'METAL'. Append +CPU to a GPU device to render on both CPU and GPU. Example: # blender -b file.blend -f 20 -- --cycles-device OPTIX--cycles-print-stats Log statistics about render memory and time usage.Format Options:-F or --render-format <format> Set the render format. Valid options are: 'TGA' 'RAWTGA' 'JPEG' 'IRIS' 'AVIRAW' 'AVIJPEG' 'PNG' 'BMP' 'HDR' 'TIFF'. Formats that can be compiled into Blender, not available on all systems: 'OPEN_EXR' 'OPEN_EXR_MULTILAYER' 'FFMPEG' 'CINEON' 'DPX' 'JP2' 'WEBP'.-x or --use-extension <bool> Set option to add the file extension to the end of the file.Animation Playback Options:-a <options> <file(s)> Instead of showing Blender's user interface, this runs Blender as an animation player, to view movies and image sequences rendered in Blender (ignored if '-b' is set). Playback Arguments: -p <sx> <sy> Open with lower left corner at <sx>, <sy>. -m Read from disk (Do not buffer). -f <fps> <fps_base> Specify FPS to start with. -j <frame> Set frame step to <frame>. -s <frame> Play from <frame>. -e <frame> Play until <frame>. -c <cache_memory> Amount of memory in megabytes to allow for caching images during playback. Zero disables (clamping to a fixed number of frames instead).Window Options:-w or --window-border Force opening with borders.-W or --window-fullscreen Force opening in full-screen mode.-p or --window-geometry <sx> <sy> <w> <h> Open with lower left corner at <sx>, <sy> and width and height as <w>, <h>.-M or --window-maximized Force opening maximized.-con or --start-console Start with the console window open (ignored if '-b' is set), (Windows only).--no-native-pixels Do not use native pixel size, for high resolution displays (MacBook 'Retina').--no-window-focus Open behind other windows and without taking focus.Python Options:-y or --enable-autoexec Enable automatic Python script execution.-Y or --disable-autoexec Disable automatic Python script execution (Python-drivers & startup scripts), (default).-P or --python <filepath> Run the given Python script file.--python-text <name> Run the given Python script text block.--python-expr <expression> Run the given expression as a Python script.--python-console Run Blender with an interactive console.--python-exit-code <code> Set the exit-code in [0..255] to exit if a Python exception is raised (only for scripts executed from the command line), zero disables.--python-use-system-env Allow Python to use system environment variables such as 'PYTHONPATH' and the user site-packages directory.--addons <addon(s)> Comma separated list (no spaces) of add-ons to enable in addition to any default add-ons.Network Options:--online-mode Allow internet access, overriding the preference.--offline-mode Disallow internet access, overriding the preference.Logging Options:--log <match> Enable logging categories, taking a single comma separated argument. Multiple categories can be matched using a '.*' suffix, so '--log "wm.*"' logs every kind of window-manager message. Sub-string can be matched using a '*' prefix and suffix, so '--log "*undo*"' logs every kind of undo-related message. Use "^" prefix to ignore, so '--log "*,^wm.operator.*"' logs all except for 'wm.operators.*' Use "*" to log everything.--log-level <level> Set the logging verbosity level (higher for more details) defaults to 1, use -1 to log all levels.--log-show-basename Only show file name in output (not the leading path).--log-show-backtrace Show a back trace for each log message (debug builds only).--log-show-timestamp Show a timestamp for each log message in seconds since start.--log-file <filepath> Set a file to output the log to.Debug Options:-d or --debug Turn debugging on. * Enables memory error detection * Disables mouse grab (to interact with a debugger in some cases) * Keeps Python's 'sys.stdin' rather than setting it to None--debug-value <value> Set debug value of <value> on startup.--debug-events Enable debug messages for the event system.--debug-ffmpeg Enable debug messages from FFmpeg library.--debug-handlers Enable debug messages for event handling.--debug-libmv Enable debug messages from libmv library.--debug-cycles Enable debug messages from Cycles.--debug-memory Enable fully guarded memory allocation and debugging.--debug-jobs Enable time profiling for background jobs.--debug-python Enable debug messages for Python.--debug-depsgraph Enable all debug messages from dependency graph.--debug-depsgraph-eval Enable debug messages from dependency graph related on evaluation.--debug-depsgraph-build Enable debug messages from dependency graph related on graph construction.--debug-depsgraph-tag Enable debug messages from dependency graph related on tagging.--debug-depsgraph-no-threads Switch dependency graph to a single threaded evaluation.--debug-depsgraph-time Enable debug messages from dependency graph related on timing.--debug-depsgraph-pretty Enable colors for dependency graph debug messages.--debug-depsgraph-uid Verify validness of session-wide identifiers assigned to ID data-blocks.--debug-ghost Enable debug messages for Ghost (Linux only).--debug-wintab Enable debug messages for Wintab.--debug-gpu Enable GPU debug context and information for OpenGL 4.3+.--debug-gpu-force-workarounds Enable workarounds for typical GPU issues and disable all GPU extensions.--debug-gpu-compile-shaders Compile all statically defined shaders to test platform compatibility.--debug-wm Enable debug messages for the window manager, shows all operators in search, shows keymap errors.--debug-xr Enable debug messages for virtual reality contexts. Enables the OpenXR API validation layer, (OpenXR) debug messages and general information prints.--debug-xr-time Enable debug messages for virtual reality frame rendering times.--debug-all Enable all debug messages.--debug-io Enable debug messages for I/O (Collada, ...).--debug-fpe Enable floating-point exceptions.--debug-exit-on-error Immediately exit when internal errors are detected.--debug-freestyle Enable debug messages for Freestyle.--disable-crash-handler Disable the crash handler.--disable-abort-handler Disable the abort handler.--verbose <verbose> Set the logging verbosity level for debug messages that support it.GPU Options:--gpu-backend Force to use a specific GPU backend. Valid options: 'opengl'.--gpu-compilation-subprocesses Override the Max Compilation Subprocesses setting (OpenGL only).Misc Options:--open-last Open the most recently opened blend file, instead of the default startup file.--app-template <template> Set the application template (matching the directory name), use 'default' for none.--factory-startup Skip reading the 'startup.blend' in the users home directory.--enable-event-simulate Enable event simulation testing feature 'bpy.types.Window.event_simulate'.--env-system-datafiles Set the BLENDER_SYSTEM_DATAFILES environment variable.--env-system-scripts Set the BLENDER_SYSTEM_SCRIPTS environment variable.--env-system-extensions Set the BLENDER_SYSTEM_EXTENSIONS environment variable.--env-system-python Set the BLENDER_SYSTEM_PYTHON environment variable.-noaudio Force sound system to None.-setaudio Force sound system to a specific device. 'None' 'Default' 'SDL' 'OpenAL' 'CoreAudio' 'JACK' 'PulseAudio' 'WASAPI'.-c or --command <command> Run a command which consumes all remaining arguments. Use '-c help' to list all other commands. Pass '--help' after the command to see its help text. This implies '--background' mode.-h or --help Print this help text and exit./? Print this help text and exit (Windows only).-r or --register Register blend-file extension for current user, then exit (Windows & Linux only).--register-allusers Register blend-file extension for all users, then exit (Windows & Linux only).--unregister Unregister blend-file extension for current user, then exit (Windows & Linux only).--unregister-allusers Unregister blend-file extension for all users, then exit (Windows & Linux only).-v or --version Print Blender version and exit.-- End option processing, following arguments passed unchanged. Access via Python's 'sys.argv'.Argument Parsing: Arguments must be separated by white space, eg: # blender -ba test.blend ...will exit since '-ba' is an unknown argument.Argument Order: Arguments are executed in the order they are given. eg: # blender --background test.blend --render-frame 1 --render-output "/tmp" ...will not render to '/tmp' because '--render-frame 1' renders before the output path is set. # blender --background --render-output /tmp test.blend --render-frame 1 ...will not render to '/tmp' because loading the blend-file overwrites the render output that was set. # blender --background test.blend --render-output /tmp --render-frame 1 ...works as expected.Environment Variables: $BLENDER_USER_RESOURCES Replace default directory of all user files. Other 'BLENDER_USER_*' variables override when set. $BLENDER_USER_CONFIG Directory for user configuration files. $BLENDER_USER_SCRIPTS Directory for user scripts. $BLENDER_USER_EXTENSIONS Directory for user extensions. $BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..). $BLENDER_SYSTEM_RESOURCES Replace default directory of all bundled resource files. $BLENDER_SYSTEM_SCRIPTS Directory to add more bundled scripts. $BLENDER_SYSTEM_EXTENSIONS Directory for system extensions repository. $BLENDER_SYSTEM_DATAFILES Directory to replace bundled datafiles. $BLENDER_SYSTEM_PYTHON Directory to replace bundled Python libraries. $OCIO Path to override the OpenColorIO configuration file. $TEMP Store temporary files here (MS-Windows). The path must reference an existing directory or it will be ignored.D:\blender_src\blend\build_windows_Full_x64_vc16_Release\bin\Release>blender.exe --debug-gpuINFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3更新骨架预设...19:36:35.001 [INFO ] sverchok core\__init__.py:150 - Initializing Sverchok logging (level=INFO). Blender version=4.2.1 LTS, Sverchok version=v1.3.0-alpha ______ _ _ _______ ______ _______ _ _ _____ _ _/______ \ / |______ |_____/ | |_____| | | |____/______/ \/ |______ | \_ |_____ | | |_____| | \_initialized.19:36:35.137 [INFO ] sverchok.extra __init__.py:103 - Registered 98 nodes _____ __ __ ______ __ / ___/ _____ __________/ /_ ____ / /__ / ____/ __/ /__________ _ \__ \ | / / _ \/ ___/ ___/ __ \/ __ \/ //_/_____/ __/ | |/_/ __/ ___/ __ `/ ___/ / |/ / __/ / / /__/ / / / /_/ / ,< /_____/ /____> </ /_/ / / /_/ //____/|___/\___/_/ \___/_/ /_/\____/_/|_| /_____/_/|_|\__/_/ \__,_/initialized.19:36:35.142 [INFO ] sverchok dependencies.py:32 - open3d package is not available, the addon will not work19:36:35.159 [INFO ] sverchok __init__.py:110 - Registered 25 nodes +----------------------------+ | | | SVERCHOK - OPEN3D | | | +----------------------------+ initialized.Add-on not loaded: "object_fracture_cell", cause: No module named 'object_fracture_cell'- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Compiled successfully!Error in bpy.app.handlers.load_post[6]:TypeError: on_load_post() takes 0 positional arguments but 2 were givenINFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Default (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Program/shader state usage warning: A fragment program/shader is required to correctly render to an integer framebuffer.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.Read blend: "D:\blender_src\blend\crash.blend"- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Compiled successfully!INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.WARN (gpu.debug): SPACE_FILE > ARegion : Program/shader state performance warning: Vertex shader in program 13 is being recompiled based on GL state.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object atomic_ (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.WARN (gpu.debug): : Buffer performance warning: Buffer object Storage (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object tiles_d (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object tilemap (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object PagesCa (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object tmp_sph (bound to GL_SHADER_STORAGE_BUFFER (0)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object tmp_sun (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (1)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object spheric (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (1)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Pixel-path detailed info: The current pixel-path operation converts data from 4-bit integer to 2-bit integer, and may exhibit data loss.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object LightCu (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object LightCu (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (4)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object LightCu (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object LightCu (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (2)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object negZ_vi (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Storage (bound to GL_SHADER_STORAGE_BUFFER (2), and GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object tile_dr (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object render_ (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object dst_coo (bound to GL_SHADER_STORAGE_BUFFER (5)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object src_coo (bound to GL_SHADER_STORAGE_BUFFER (6)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object render_ (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (7)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object ShadowM (bound to GL_SHADER_STORAGE_BUFFER) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.WARN (gpu.debug): EEVEE > negZ_view > Deferred.Opaque : Program/shader state performance warning: Vertex shader in program 362 is being recompiled based on GL state.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object DrawCom (bound to GL_SHADER_STORAGE_BUFFER (3)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Resourc (bound to GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (11)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object 255 (bound to GL_ARRAY_BUFFER_ARB, GL_SHADER_STORAGE_BUFFER, and GL_SHADER_STORAGE_BUFFER (0)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Buffer usage warning: Analysis of buffer object Storage (bound to GL_SHADER_STORAGE_BUFFER (1)) usage indicates that the GPU is the primary producer and consumer of data for this buffer object. The usage hint supplied with this buffer object, GL_STATIC_DRAW, is inconsistent with this usage pattern. Try using GL_STREAM_COPY_ARB, GL_STATIC_COPY_ARB, or GL_DYNAMIC_COPY_ARB instead.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.WARN (gpu.debug): : Buffer performance warning: Buffer object Storage (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.WARN (gpu.debug): : Buffer performance warning: Buffer object Storage (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.WARN (gpu.debug): : Buffer performance warning: Buffer object Storage (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.WARN (gpu.debug): : Buffer performance warning: Buffer object Storage (bound to NONE, usage hint is GL_DYNAMIC_DRAW) is being copied/moved from VIDEO memory to HOST memory.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 1 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 3 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 7 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 6 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 2 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 5 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 4 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 8 does not have a defined base level and cannot be used for texture mapping.INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 9 does not have a defined base level and cannot be used for texture mapping.

blender crash when a float texture with a size of 16384x16384 is created in gpu in eevee next (2024)

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